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Thread Statistics | Show CCP posts - 6 post(s) |
Lugh Crow-Slave
3317
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Posted - 2016.11.28 11:52:53 -
[1] - Quote
CCP Larrikin wrote:Bomb Changes Bombs now have a Minimum Velocity of 1m/s that you must be traveling at before you can launch. This is to fix some issues that can happen when your velocity is 0, causing the bomb not to move and just explode on you.
HAHAHAHAHAHAHAHAAHAAA!
can we just keep this? its a little bit of randomness that could really spice up a fight if a pilot screws up
BLOPS Hauler
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Lugh Crow-Slave
3318
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Posted - 2016.11.28 13:41:54 -
[2] - Quote
Would love to see more focused bombs. I think with these damage variants would not be op as a prepared fleet could counter them now
BLOPS Hauler
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Lugh Crow-Slave
3345
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Posted - 2016.12.04 12:48:09 -
[3] - Quote
so i know this is going to sound strange and i doubt it will be considered but here goes.
can defenders please keep their current functionality as well if loaded into a standard launcher? I know they are not used much but i do have 2 fits that use them and it feels really good when you micro right and can reduce around 1/4 of an enemy's dps while only giving up a small amount of your own. Now i will be honest i have never used these fits outside of FW but they were fun and i'm sure no one would say over powered lol
BLOPS Hauler
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Lugh Crow-Slave
3345
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Posted - 2016.12.04 12:49:25 -
[4] - Quote
Jerghul wrote:Nice idea.
Gives alpha pilots a defined role and a nice attempt to knock a chip off the blob with a different kind of support role (dessies can do more than just guard for bombs, but the sum of that *stuff* has to compete with the opportunity cost of lost primary dps).
Also helpful for rounding errors in fitting skillz with that low power cpu high slot module
All told a nice quality of life change...
T2 bombs would compliment the defender missile nicely (buff the bombers and with t2 bombs adding emphasis to the need for defender missiles).
if they are focused bombs i'm down.
BLOPS Hauler
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Lugh Crow-Slave
3367
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Posted - 2016.12.07 02:05:23 -
[5] - Quote
Professor Humbert wrote:Trying to find more fleet roles for the null-sec alphas, perhaps? What's next? Defender missiles shooting down bubbles, eh?
to be fair this is an idea the community has bean bringing up for years in regards to defenders working against bombs
BLOPS Hauler
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Lugh Crow-Slave
3383
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Posted - 2016.12.10 13:40:41 -
[6] - Quote
Chenguang Hucel-Ge wrote:I'm not into PvP that much, but hey, defenders sound way too OP. Still, If you insist on adding one, please do it, but not without a tool to counter this one.
Behold, duds.
We have Bomb Launcher and then we add another launcher, let's call it "Bar I". Same fitting requirements of Bomb Launcher, roughly on par everything else. The difference is charge used. It's a dud, let's call it "Misericorde I". Cheaper than carbon, does no damage at all. The trick though, these are launched 3 per cycle, allowing for mild space saturation, thus providing some damage loss mitigation at cost of extra man on the field.
nope the counter is bluff runs/more bombs per run 7 is no longer the holy number
BLOPS Hauler
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Lugh Crow-Slave
3384
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Posted - 2016.12.11 01:40:58 -
[7] - Quote
Gizzie Haslack wrote:Lugh Crow-Slave wrote:Chenguang Hucel-Ge wrote:I'm not into PvP that much, but hey, defenders sound way too OP. Still, If you insist on adding one, please do it, but not without a tool to counter this one.
Behold, duds.
We have Bomb Launcher and then we add another launcher, let's call it "Bar I". Same fitting requirements of Bomb Launcher, roughly on par everything else. The difference is charge used. It's a dud, let's call it "Misericorde I". Cheaper than carbon, does no damage at all. The trick though, these are launched 3 per cycle, allowing for mild space saturation, thus providing some damage loss mitigation at cost of extra man on the field. nope the counter is bluff runs/more bombs per run 7 is no longer the holy number Launching duds for the real bombs to hide amongst is a reasonable strategy. If the defenders chase a dud then that is handy stuff.
sure if you can only launch one at a time and they still cost 75% of a standard bomb
BLOPS Hauler
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Lugh Crow-Slave
3405
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Posted - 2016.12.14 11:07:07 -
[8] - Quote
Gizzie Haslack wrote: You'll need talent to do it then, not just a Cloak.
i take it you don't bomb much? or you only do it against fleets that have never dealt with bombing because it is no easy feat
BLOPS Hauler
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Lugh Crow-Slave
3405
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Posted - 2016.12.14 11:10:21 -
[9] - Quote
Jakara Dakara wrote:CCP Larrikin wrote:Hi Space Friends, Command Destroyers Command Destroyers receive at 50% role bonus to decreasing the reactivation timer on Defender Launchers.
Any thoughts on perhaps making the bonus for Assault Frigates? As stated earlier in this thread command dessies have a niche roll atm where as Assault Frigates at the moment are completely outclassed by T3D's and it will give them more of a roll & usage.
i would much rather AFs be given a good place in eve not just some gimmick tacked onto them so they are a one trick pony
BLOPS Hauler
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Lugh Crow-Slave
3421
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Posted - 2016.12.18 02:25:32 -
[10] - Quote
what are you talking about most destroyers have the one utility high needed to fit the max number of these and the amount of atention needed to use them is easily low enough to just have alts anchored to your fleets
BLOPS Hauler
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Lugh Crow-Slave
3473
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Posted - 2016.12.25 23:33:30 -
[11] - Quote
Alyssa Severasse wrote:MJDFG Bombs.
That is what you need.
Dear GOD!
BLOPS Hauler
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Lugh Crow-Slave
3543
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Posted - 2017.01.20 21:07:45 -
[12] - Quote
Shereza wrote:CCP Larrikin wrote:VCBee 2fast2furious wrote:Just to confirm, do Defender Missiles 2.0 distinguish between friendly and non-friendly bombs? They do not, they target a random bomb within intercept range. It does not consider friendly or non-friendly bombs. Rowells wrote:So, in regards to how it selects a bomb, is it truly random or does it pick the closest one? Its truly random. While I get that game realism must often be sacrificed on the altar of game balance this is one of those design choices that makes me wonder just what the heck is going on. We're playing in a universe with semi-autonomous drones, even fully autonomous "rogue" drones, FoF missiles, FTL communication, and other technological marvels, but we can't make bomb-buster missiles that are at least "smart" enough to aim for targets that are getting closer to them or their launch point much less home in on any bomb that isn't transmitting as "friendly?" This may make sense from a balance perspective, I've never touched bombs, but from a character perspective any engineer submitting this idea should be tossed out an airlock as hopelessly incompetent.
if realism is so important to you just imagine they were designed by the lowest bidder that cut cost using as simplistic a guidance computer as possible
BLOPS Hauler
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Lugh Crow-Slave
3712
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Posted - 2017.02.04 11:53:47 -
[13] - Quote
Brigadine Ferathine wrote:Scath Bererund wrote:Cloaky tears best tears Some cloakies... bombing has been nerfed out of existence.
I still manage to bomb regularly focused void bombing at least
However yes conventional bombing is just no longer viable
BLOPS Hauler
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Lugh Crow-Slave
3796
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Posted - 2017.02.19 09:15:29 -
[14] - Quote
Brigadine Ferathine wrote:Lugh Crow-Slave wrote:Brigadine Ferathine wrote:Scath Bererund wrote:Cloaky tears best tears Some cloakies... bombing has been nerfed out of existence. I still manage to bomb regularly focused void bombing at least However yes conventional bombing is just no longer viable Yeah. Void bombing doesn't count lol.
its like bombing was a problem
so ccp kept adding nerfs and counters but never actually stopped to see if they worked before adding the next one
BLOPS Hauler
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